//-
// ==========================================================================
// Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors.  All 
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related 
// material (collectively the "Data") in these files contain unpublished 
// information proprietary to Autodesk, Inc. ("Autodesk") and/or its 
// licensors, which is protected by U.S. and Canadian federal copyright 
// law and by international treaties.
//
// The Data is provided for use exclusively by You. You have the right 
// to use, modify, and incorporate this Data into other products for 
// purposes authorized by the Autodesk software license agreement, 
// without fee.
//
// The copyright notices in the Software and this entire statement, 
// including the above license grant, this restriction and the 
// following disclaimer, must be included in all copies of the 
// Software, in whole or in part, and all derivative works of 
// the Software, unless such copies or derivative works are solely 
// in the form of machine-executable object code generated by a 
// source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. 
// AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED 
// WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF 
// NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR 
// PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR 
// TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS 
// BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, 
// DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK 
// AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY 
// OR PROBABILITY OF SUCH DAMAGES.
//
// ==========================================================================
//+

// PLUGIN NAME: clothPaintAttrCmd v1.0
// FILE   Name: clothPaintAttrCmd.h

// DESCRIPTION:   This MEL command has no flags, takes two string arguments and returns a double array.
//				  First and second argument indicate cloth mesh node and cloth paint attribute respectively.
//
// USAGE      :	  Command   :  ClothPaintAttr
//				  argument1 :  cloth mesh Node
//				  argument2 :  cloth paint attribute name (e.g. density, scale, bendRate, bendResistance, 
//							   stretchResistance, shearresistance, airDamping, clothDamping, clothFriction,
//							   thickness, thicknessForce, staticFriction, dynamicFriction and bendAngle.
//
// Example	  :   setAttr clothShape1.densityWeights -type doubleArray 33 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 ;
//                ClothPaintAttr clothShape1 densityWeights
//                //Result: 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 //

// AUTHOR     :   Raja.T.
// TESTED ON  :   Windows/Irix/Linux (WIL)

#ifndef  _CLOTH_PAINTATTR_COMMAND_
#define  _CLOTH_PAINTATTR_COMMAND_

#include <maya/MDagPathArray.h>
#include <maya/MObject.h>
#include <maya/MObjectArray.h>
#include <maya/MPxCommand.h>
#include <maya/MSelectionList.h>
#include <maya/MDGModifier.h>
#include <maya/MMessage.h>
#include <maya/MStringArray.h>
#include <maya/MTypeId.h>
#include <maya/MSyntax.h>



//////////////////////////////////////////////////////////////////////////////
//
//  Class: ClothPaintAttrCommand
//
//////////////////////////////////////////////////////////////////////////////

class ClothPaintAttrCommand : public MPxCommand
{
   public:
      
	  ClothPaintAttrCommand(); //CONSTRUCTOR
      virtual ~ClothPaintAttrCommand(); //DESTRUCTOR

      static void* creator();
      bool isUndoable() const;
      
	  MStatus doIt(const MArgList&);
};

#endif
